The key to playing drum and bass on a real kit is two hand figures: a one-beat short figure (snare, two hi-hats and a ghost — 'TA-ki-ki-ta') and a long figure that lasts six sixteenths. You make them solid on their own first, then put them in place of the backbeats in simple grooves.
Then you build a skeleton by moving notes onto the upbeats one at a time. A shifted skeleton plus the figures equals a full drum and bass groove. You learn to think of rhythm as just 'down' and 'up' first, and choose the sounds later: rhythm first, orchestration second.
Advanced drummers who want to play breakbeat and electronic-music rhythms on an acoustic kit.

A one-beat hand figure: snare, two hi-hats and a ghost — 'TA-ki-ki-ta'. Make it solid on its own, then put it in place of the backbeats in simple grooves.
The long figure lasts six 16ths — the short figure's stretched sibling. Mix long and short in the same phrase and know one beat ahead which one is coming.
Start with a plain two-bar groove and move the notes around the bar line onto the upbeats, one at a time. With every move the groove gets a little more 'broken'.
A shifted skeleton plus the short and long figures equals a full drum & bass groove. Play the skeleton alone first (kick + snare), then dress it with the hand figures.
The backbeat on 4 jumps forward to the '&' of 3, opening new places for the figures. Play the bare skeleton first and feel the early snare in your body.
The marked upbeats in the same skeleton can be kick or snare. Same rhythm, different colour. Try switching on the fly: one round kick, one round snare.
Think of the rhythm only as 'down' (on the beat) and 'up' (off the beat) first, and choose the sounds later. Rhythm first, orchestration second: which is kick, which is snare?
The hand figure now starts from a snare on the upbeat instead of on the beat. Move the starting point, keep the figure intact.
Chain the short figure back to back, then place it on the skeleton's downbeats, upbeats or both. Keep every ghost equally soft along the chain.
Use the long figure on and off the beat, then string long (6) and short (4) figures together as number sequences to build unbroken one- and two-bar phrases.
Every etude is real notation, like in a book. You play with a metronome, spoken counting and a tempo ladder; your e-kit or microphone listens to every stroke and colours the notes green, orange or red. In a tricky bar, wait mode pauses until you hit the right drum.
How to play ghost notes on drums: 44 notated etudes, from first soft strokes to linear grooves, with live feedback from your e-kit or microphone.
9 units · 44 etudes →Free up your bass drum foot: kick melodies in 8ths and 16ths, kick doubles and sliding figures. 275 notated etudes with live feedback.
12 units · 275 etudes →Play the backbeat early, late and doubled: 221 notated etudes that teach you to move the snare around — ending up in drum & bass. Live feedback.
10 units · 221 etudes →Right hand plays rhythm cells on the hi-hat, left hand ghosts, the foot moves freely: 102 notated etudes for drum independence, with live feedback.
9 units · 102 etudes →15 hi-hat patterns, the most natural spots for a ghost note and double-ghost building blocks: 55 notated etudes to grow your groove vocabulary.
4 units · 55 etudes →Flowing grooves built on R-L-L-R inverted doubles: groups of 4 and 2, adding the kick, shifting accents. 49 notated etudes with live feedback.
6 units · 49 etudes →Split every beat in three: half-time triplet grooves, triplet double backbeats, kick phrases in a triplet feel. 42 notated etudes with live feedback.
4 units · 42 etudes →Try it free for 14 days — no card needed.
Try it free for 14 days